Sector: Game design
My role: Creator, Designer
Project time: +1 year
Short introduction
I created a card game. It is a short-duration game that is highly interactive and full of fun. Playing this game can forge new friendly alliances and create grudges.
Opportunities
To wear all the 'hats' through the production cycle, allowing me to discover, iterate and shape the visual aesthetics of the game and play-test with friends.
Leading the development, I've done research for themes and for interaction, run game tests and updated the visual approach of the game shaping the look, feel and experience.  
Amazing!
Challenges
One challenge was to shape the experience, trying to provide a well-rounded experience and not overwhelm the gamers. To achieve this fine-tuning I had to run workshops and playtest the game with friends with clear objectives set from the start. The playtesting was done with paper mock-up cards allowing fast iterations and readily available solutions.
Moreover, designing a game is not a one-man show, and I've had challenges with creating a theme and preparing for print, testing, and building a website, these things were not possible without collaborating with friends who had different expertise, such as copywriting, desktop-publishing, video editing and so on.
Eventually, after all the hard work, printing this game was a very fulfilling achievement for me.
The design evolved with every interation.
The playing cards received an enhancement in visual design and information architecture. Putting an emphasys on the value of the card and on the type of card.
Changing some of the mechanics, a redesign was required as there was a need for new illustrations to support the new added cards.
The hero mechanic received an upgrade and a visual enhancement. The enhancement was required to further increase the players interaction.
Thank you for watching!
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